Lesson:Flashcard run

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This is a free lesson which has been donated to Teflpedia from Wikigogy. You are welcome to download and use all or part of it in class. If you feel that parts of the lesson could be improved please edit it, or raise your points on the discussion page.

This requires flashcards (nouns) and simple yes/no related grammar. For example, "Do you like ...?"

Materials[edit]

  • Flashcards each with a noun on it that students have learned once already; this game is vocabulary practice, not vocabulary presentation.

Procedure[edit]

The flashcards are at the front of the class.

  1. Ensure a runway from front to back of the class
  2. Students are in 2-3 teams (maybe 4 being the limit).
  3. Each team has an order or line up. First student of each team is at the back of the class, ready to run.
  4. Students ask (when chosen) "Do you like " and a flashcard.
  5. "No, I don't" = no action and next student chosen. "Yes, I do." = the runners must run to the front and touch the correct card.

First to touch the card wins team points.

Communicative demonstration[edit]

Students must know the flashcards and the grammar question and answer. This game is practise.

  1. Arrange the teams (name if desired) and ensure they have and know an order of students. (A simple "Who is 1? Who is 2?" helps convey this idea).
  2. Send the first student to the back, "Ones to the back!". Teacher is at the back beckoning.
  3. Ensure a runway, shifting obstacles.
  4. Display the flashcards so the students can see them all.
  5. Choose a student, and pick up a flashcard.
  6. Encourage the student to ask, "Do you like?" (pointing at the words) and the flashcard noun.
  7. Answer, "No, I don't."
  8. Choose another student (but no flashcard).
  9. Encourage the same asking, this time encouraging choosing a flashcard.
  10. Answer, "No, I don't."
  11. Choose another - the student should know to ask, "Do you like?"
  12. Answer, "Yes, I do."
  13. Encourage the runners to the front.
  14. Get the student to repeat the question. Have the runners find the flashcard. At this point you need your judgement as to what is appropriate in your class and culture. I usually grasp one of the students at about wrist level, take him to the flashcard and announce him the winner.
  15. Indicate (but rub off later) 1 to that team's points.

Points and winners seem to speak a universal language and the students are now ready to play (and in competition mode). Older students need specific "No tackling" rules and a shorter play session (before it gets out-of-hand).